You start off the game with a plot of land, 10 by 10 (or what ever that world has specified)
You can store 100 units [wood | metal | rock] per tile.
You can chop down trees near your land to get wood,
Break boulders to get rocks,
Mine in cliffs to get metal,
etc as you would expect.
You can build a shed on your land which will expend your storage on the selected tile from 100 to 1000.
You can build a home on your land which will allow you to sleep, thus refilling your energy and health
You can then take your resources to town, and sell them to other users.
(if you have lots of money you can also build your own shop in town and sell your own stuff, or buy more personal land where you can build homes and sheds)
Buildings.
Shed = 1000 wood (allows you to build a bench, forge, and shelfs)
Home = 1000 stone (allows you to build a shelf, bed)
Furniture.
bench = 100 wood - required to build items
forge = 100 stone -required to build items with metal
shelfs = 100 wood - adds 400 storage space to building
bed = 100 wood, 50 wool - allows you to sleep
Items.
fence = 15 wood - allows you to build a farm
sword = 100 wood, 5 metal - allows you to fight better
pickaxe = 100 wood, 2 metal - allows you to mine
armor = 100 wood, 10 metal - allows you to defend better
Land
town = allows you to build a shop
farm = allows you to build a home, you can mine/farm/cut down trees/etc
Other neat things I'm thinking about, if you have a bunch of land side by side, you could build a castle...mayor of the town can buy land from farmers and turn it into city land, or they can turn farm land they own into city land.
If you have lots of money and lots of space side by side you can create a town, and become the mayor.
Land between towns is dangerous, if you have armour and swords you can go out and fight monsters and get gold and rare items. Aswell as visit other towns where itesm maybe MUCH cheaper then they are at your town, then you can take them back to your town and sell them for profit.
game wont be flash based, it'll be more a text based but with pictures to show the land type and such.
You can store 100 units [wood | metal | rock] per tile.
You can chop down trees near your land to get wood,
Break boulders to get rocks,
Mine in cliffs to get metal,
etc as you would expect.
You can build a shed on your land which will expend your storage on the selected tile from 100 to 1000.
You can build a home on your land which will allow you to sleep, thus refilling your energy and health
You can then take your resources to town, and sell them to other users.
(if you have lots of money you can also build your own shop in town and sell your own stuff, or buy more personal land where you can build homes and sheds)
Buildings.
Shed = 1000 wood (allows you to build a bench, forge, and shelfs)
Home = 1000 stone (allows you to build a shelf, bed)
Furniture.
bench = 100 wood - required to build items
forge = 100 stone -required to build items with metal
shelfs = 100 wood - adds 400 storage space to building
bed = 100 wood, 50 wool - allows you to sleep
Items.
fence = 15 wood - allows you to build a farm
sword = 100 wood, 5 metal - allows you to fight better
pickaxe = 100 wood, 2 metal - allows you to mine
armor = 100 wood, 10 metal - allows you to defend better
Land
town = allows you to build a shop
farm = allows you to build a home, you can mine/farm/cut down trees/etc
Other neat things I'm thinking about, if you have a bunch of land side by side, you could build a castle...mayor of the town can buy land from farmers and turn it into city land, or they can turn farm land they own into city land.
If you have lots of money and lots of space side by side you can create a town, and become the mayor.
Land between towns is dangerous, if you have armour and swords you can go out and fight monsters and get gold and rare items. Aswell as visit other towns where itesm maybe MUCH cheaper then they are at your town, then you can take them back to your town and sell them for profit.
game wont be flash based, it'll be more a text based but with pictures to show the land type and such.